Holy shit Avina is real!
If you have played any of the Mass Effect games to the point of reaching the Citadel, you likely have some sort of memory of Avina, the VI (Virtual Intelligence) in charge of guiding newcomers to the...
View ArticleNintendo: Gaming Success Story (Infographic)
Over the years, Nintendo has become one of the most beloved companies in gaming, due in no small to their ability to innovate and appeal to a broader market than just us gamers. This has earned them...
View ArticleThe Mega Men Podcast #15: The ‘One’derful Xbox One
Matt and Chris discuss Microsoft’s upcoming Xbox One, E3 and why Nintendo has lost its’ damn mind. Download: MegaMen_TheOnederfulXboxOne.m4a Check out their podcast archive over on PodBean.com You...
View ArticleXbox One Release Announced
Friday, November 22nd, that is the date of release for the Xbox One. With that the final piece of the holiday puzzle falls into place. The question now of course is why would anyone give retailers 3...
View ArticleCalibrating The Hot Steamer
We preempt this podcast description to let you know that the host of Constantly Calibrating, who is currently writing this post, is currently on a great deal of cold medicine. This may affect the...
View ArticleCalibrating Mics and Changes
Josh and Justin are out this week! So Brian and Brad team up together for the first time to bring you updated news about Constantly Calibrating, the slow death of retail, and DC’s inevitable rank...
View ArticleCalibrating Leading Into RTX 2014
On this week’s podcast we change things up a bit, as Smoldering Flame Cosplay had a last-minute computer explosion and was not able to make the show. Never fear, as we allowed Brian to come back from...
View ArticleRTX 2014: Interview with Jordan Williams of Captured Dimensions
3D modeling/printing is the future, there’s no question about it. Check out our interview with Jordan Williams, CEO & founder of Captured Dimensions, for a discussion of the technology they’re...
View ArticleRTX 2014: Interview with John Smith, Co-Founder of GAEMS
The best thing about events like RTX is having laid-back interviews with founders and co-founders of companies, like John Smith of Gaems, inc.
View ArticleRTX 2014: Interview with Amos Schwartzfarb of Joust
During RTX, Rooster Teeth partnered with Joust to bring a new way for people to be competitive, without betting their hard-earned money. Check out our interview with co-founder Amos Schwartzfarb....
View ArticleCalibrating Captured Dimensions
Today on Constantly Calibrating Josh has a chat with Jordan Williams, founder of Captured Dimensions. Captured Dimensions specializes in high-quality 3D capturing technology. For more information on...
View ArticleCalibrating (Mostly) Every Simpsons Ever
Over the last 25+ years, The Simpsons has formed a cultural identity nearly incapable of being rivaled. Regardless of which era you love the most (seasons 2 through 12 in my case), The Simpsons is...
View ArticleSUATOM! DuoScreen
In the modern age of technology, at least 93%* of people spend 78% of their day in front of a computer. Whether it be for work, education, or gaming, we spend most of our lives staring at a single...
View ArticleCalibrating Technological Dependency
As society develops, we become more and more reliant on the assorted tech surrounding us at any given time. This idea crystallized for Constantly Calibrating host Josh this past weekend, when a major...
View ArticleEntering “This War of Mine”
Prior to this morning I had never heard of This War of Mine from 11 bit studios, yet now I find myself fascinated by the game. This War of Mine places you in a post-war scenario, one where you’re just...
View ArticleCalibrating Robotic Phoenix Downjobs of the Future
Dammit Brad, the name is Lobot! Anyways, Josh wasn’t able to make this week’s episode due to a sudden arm injury (don’t ask questions) so our intrepid team decided to discuss how we’re currently...
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